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31.03.2019

Kiedy CS:GO update?

Wydawać by się mogło, że Counter Strike: Global Offensive (CS:GO) podupada na popularności i Valve coraz mniej przejmuje się swoją grą. Nic bardziej mylnego, bowiem zmienienie modelu gry i wprowadzenie trybu Danger Zone (Battle Royale) tchnęło w grę nowe życie. Przechodząc do sedna, to za sprawą tych udogodnień CS:GO otrzymał wielu nowych graczy i aktualizacji, którą wydawane są nawet co kilka dni. Warto zaznaczyć, że ochrona przez cheaterami jest w pełni aktywna, bo ostatnimi czasy mogliśmy zauważyć rekordową liczbę banów spowodowaną zapewne przejściem CS:GO na model free to play. 

 

Ostatnia aktualizacja miała miejsce dwa dni temu i wprowadziła następujące zmiany:

 

[NEW RELEASES]
– A new music kit EZ4ENCE by The Verkkars is now available for purchase.
– A new Feral Predators Sticker Capsule is now available for purchase.

[MAPS]
– Vertigo has been moved from Reserves Group into the Active Duty Group.
– Cache has been moved from Active Duty Group into Reserves Group.

Vertigo:
-Added new cover in bottom of mid, that doubles as a ramp towards “window” to B site
-Pushed up CT spawns slightly
-Prioritized spawn positions, CTs will be biased towards forward spawns, Ts biased towards rear spawns
-Added corner railing to catwalk on B site
-Blocked two-man boost on top of spools in CT spawn
-Blocked angle over wall when going down stairs from B site towards T spawn
-Tweaked T stairs up to bombsite B
-Tweaked layout of T spawn slightly
-Updated bombsite target models on sites
-Elevator shaft injuries now count towards the injury statistic
-Fixed various clipping issues

[GAMEPLAY]
– Grenades will no longer go through closed doors in certain rare circumstances.
– Players can no longer pick up weapons through walls or without direct line-of-sight.

[MISC]
– Fixed certain textures sometimes not rendering when running with -d3d9ex launch option.
– Fixed an issue causing certain areas to not render correctly when spectating a player with zoom-in activated.
– Fixed items removed from user’s inventory sometimes showing up in loadout and buy menu incorrectly.
– Fixed player disconnect messages to have neutral names when communication preference is set to sanitize player names.
– Added “consecutive_round_losses” value for each team to Game State Integration output.

 

Kiedy możemy spodziewać się kolejnego CS:GO update? Steam nie podaje na ten temat żadnych informacji, ale biorąc pod uwagę obecną częstotliwość aktualizacji, to następna powinna wyjść w przeciągu najbliższych dni. W niej powinniśmy zobaczyć usprawnienia dedykowane trybowi Danger Zone, który jest najnowszym trybem w CS:GO i nie jest jeszcze oszlifowany. Główną przyczyną dodania tego trybu jest oczywiście ogromna popularność gier Battle Royale, więc Danger Zone został wydany dość pospiesznie, co musiało się odbić na jakości rozgrywki.

 

Jeśli chodzi o skalę aktualizacji, to nie nikt nie powinien nastawiać się na coś dużego, bo ostatni czas był dość intensywny dla CS:GO. Dowodem na to może być przedostatni update wprowadzający niemało usprawnień:

 

[GAMEPLAY]
Adjusted round loss bonuses with the goal of reducing a negative feedback loop following streaks of losses.
– Round loss bonuses are now based on the count of a team’s round losses. The count increases by one after every loss, and decreases by one after every win (minimum 0).
— With 0 Losses: $1400
— With 1 Loss: $1900
— With 2 Losses: $2400
— With 3 Losses: $2900
— With 4+ Losses: $3400
– Previously, a win would reset the round loss bonus. Now, a win reduces the loss counter by one.
– Teams still begin the half with a loss count of 1.
– This is enabled by default and can be controlled using the mp_consecutive_loss_aversion server setting.
– The round loss bonus is still limited to mp_consecutive_loss_max multiplied by cash_team_winner_bonus_consecutive_rounds.

– Added flashbang assists for players who successfully flash an enemy which then gets killed by another player. Players who threw the flashbang will get an assist callout in the death notice. However if another player inflicted >40 damage to the victim for the assist, the flashbang assist player will not get the callout.

– AUG
— Now that players have had an opportunity to learn to love the AUG, returning the weapon to its original price of $3300.
– M4A1-S
— The M4A1-S now holds 25 bullets in the magazine, and has 75 in reserve.
– Shotguns
— Price reduction for some shotguns: Nova ($1050), Sawed-Off ($1100), Mag7 ($1300).
— Nova penetration increased to 1.
— Sawed-Off range increased to 1400.
— Single shell shotguns in the middle of their reload sequence will no longer automatically continue to reload after a player holsters and deploys them.
– Fixed a bug that prevented C4 or enemies seen through open doors from showing up on the radar.
– Fixed a rare bug where a C4 bomb reset trigger could reset the bomb to a position that was not on the ground.

[PRISMA CASE]
– Introducing the Prisma Case, featuring 17 community-designed weapon finishes, and the Horizon Knives in Chroma finishes as rare special items.